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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BNG {
public class SlidingDoorMover : MonoBehaviour {
public float DoorSpeed = 5f; // Ex : Move 5m per second
// Where the local X value should be for the door to be fully open
public float OpenXValue = -1f;
float targetXPosition = 0;
float smoothedPosition = 0;
void Update() {
// Take our target value (0-1) and smooth it
smoothedPosition = Mathf.Lerp(smoothedPosition, targetXPosition, Time.deltaTime * DoorSpeed);
transform.localPosition = new Vector3(smoothedPosition, 0, 0);
}
// Call this from your wheel script. Should be 0-1, where 0 is closed, 1 is open, 0.5 is halfway, etc.
public void SetTargetPosition(float targetValue) {
// Convert this 0-1 number into a local x position
targetXPosition = OpenXValue * targetValue; // Ex: 0.5 means the door is halfway open, or at -0.25 local X position
}
}
}